Night Swim

This project features assets from CH Assets on the Unreal Marketplace. Audio by Dasma.

In this Unreal Engine scene, Stu.art utilizes the Niagara Scratch Pad for "Physical Based Dynamics" in order to allow for self-collision between the particles emitting from the mouth of the waterfall. In addition this advanced particle collision system, the particles change from blue to white as their velocity increasing, creating a "white water" rapid effect.

Stylistically, this piece is an homage to retro gaming and the classic low poly feeling attributed to that era.